Here you can find details of some of the games I have worked on previously.

Fall Guys (2020)


I worked on a variety of backend systems for this title that provide user account services and more in dotnet, powershell and typescript.

Battlefield 1 (2016)


I helped write some tools for some of the vehicle animations alongside the artists on this title. I achieved this mostly with Python. It was quite fun to play around with the artist’s amazing work and the old style vehicles of the WW1 era.

Need for Speed (2015)


On this game I worked with the UI team - primarily working on UI scripting with an in-house visual scripting language. I also made a few small tweaks to game code in C++.

Battlefield Hardline (2015)


I helped to write several automation tests on this title for blackbox testing, via C#. I helped build and install the automation test farm for Visceral Games over in California. During this project I designed a small plugin for our in house telemetry website that logged which pages readers were looking at the most so we could prioritise development time more effectively.

Need For Speed Rivals (2013)


I helped to write most of the automation tests on this title for blackbox testing via C#. I worked on the transition of the testing platform over from Gen 3 consoles (PS3, Xbox 360) to Gen 4 (PS4, Xbox One). I also helped to improve the GUI of the desktop version of the tool adding features such as tabs and console logs.