On this page you can look at images and videos of 3D models I have made, mostly
with Autodesk 3ds max.
Here is my ident that I made to promote Nottingham Trent University with Autodesk
Here is my animated character model dancing, rigged and textured. He was made in
Autodesk 3ds Max and has a custom BIP file loaded for this animation.
Here is a picture of one of my early models, a medieval castle, fully textured.
Again, this was made in Autodesk 3ds Max.
Here is a better view of the castle with added lighting and tall grass.
Bowling Alley Models
This is a picture of my bowling alley scene with a bowling ball and pins. Notice
the use of texturing on the ball to cover up a lack of geometry – this was
intentional to show how you can save resources and have a model that looks almost
as good as a more complex one.
Household Item Models
The next three models were part of a coursework project I undertook at Nottingham
Trent University. These models had to be made to scale with a correctly prepared
texture map and triangle limit (each one is no more than 1000 triangles) so that
they would be suitable for use within a current generation game engine, such as
the Unreal 3 engine. They were a lot harder to make as they had to be practical,
yet complex and based on real household objects so that I could base the models
on reference photos. I had to use a variety of advanced materials such as a metallic
material for the light bulb and bump mapping as well as a plastic-like material
for the cola bottle.
As you can see, they are detailed and interesting models despite the low triangle
count. You can download and read a PowerPoint presentation describing how I made
these three models and my character model here.